将 rdview 底层全量替换为 rdtkview
This commit is contained in:
+190
-190
@@ -9,58 +9,58 @@
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```rdview 18 3
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g 1 0 4 2 #ff0{
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g 0 -1 0 3 #08f[]{};
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ea.MoveRow [tag=true];
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ea.MoveRow 1[tag=true];
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ea.MoveCamera 2[tag=true];
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ea.Flash 2.5[tag=true];
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ea.HideRow 0 1[tag=true];
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ea.SetVFXPreset 1.5 1[tag=true];
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ea.SetVFXPreset 2 1[tag=true];
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ea.HideRow 3 1[tag=true];
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MoveRow [tag=action];
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MoveRow 1[tag=action];
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MoveCamera 2[tag=action];
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Flash 2.5[tag=action];
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HideRow 0 1[tag=action];
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SetVFXPreset 1.5 1[tag=action];
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SetVFXPreset 2 1[tag=action];
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HideRow 3 1[tag=action];
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g 5 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[offset_opacity=0];
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TagAction[offset_opacity=0,Tag=action];
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g 0 1 4 2 #ff0[opacity=0,offset_opacity=100]{
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g 0 -1 0 3 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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ea.MoveCamera 2[];
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ea.Flash 2.5[];
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ea.HideRow 0 1[];
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ea.SetVFXPreset 1.5 1[];
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ea.SetVFXPreset 2 1[];
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ea.HideRow 3 1[];
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MoveRow [];
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MoveRow 1[];
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MoveCamera 2[];
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Flash 2.5[];
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HideRow 0 1[];
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SetVFXPreset 1.5 1[];
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SetVFXPreset 2 1[];
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HideRow 3 1[];
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};
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};
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g 9 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[offset_opacity=0,Tag=action];
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g 0 1 4 2 #ff0[opacity=0,offset_opacity=100]{
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g 0 -1 0 3 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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ea.MoveCamera 2[];
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ea.Flash 2.5[];
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ea.HideRow 0 1[];
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ea.SetVFXPreset 1.5 1[];
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ea.SetVFXPreset 2 1[];
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ea.HideRow 3 1[];
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MoveRow [];
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MoveRow 1[];
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MoveCamera 2[];
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Flash 2.5[];
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HideRow 0 1[];
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SetVFXPreset 1.5 1[];
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SetVFXPreset 2 1[];
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HideRow 3 1[];
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};
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};
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g 13 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[offset_opacity=0,Tag=action];
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g 0 1 4 2 #ff0[opacity=0,offset_opacity=100]{
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g 0 -1 0 3 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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ea.MoveCamera 2[];
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ea.Flash 2.5[];
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ea.HideRow 0 1[];
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ea.SetVFXPreset 1.5 1[];
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ea.SetVFXPreset 2 1[];
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ea.HideRow 3 1[];
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MoveRow [];
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MoveRow 1[];
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MoveCamera 2[];
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Flash 2.5[];
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HideRow 0 1[];
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SetVFXPreset 1.5 1[];
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SetVFXPreset 2 1[];
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HideRow 3 1[];
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};
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};
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};
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@@ -111,75 +111,75 @@ g 1 0 4 2 #ff0{
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```rdview 16 5
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g 1 1 2 1 #df0{
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g 0 -1 0 2 #08f[]{};
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ea.MoveRow [tag=true];
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ea.MoveRow 1[tag=true];
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MoveRow [tag=move];
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MoveRow 1[tag=move];
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g 4 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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};
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};
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g 6 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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};
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};
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g 8 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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};
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};
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g 10 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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g 0 -1 1 1 #0000[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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};
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};
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};
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g 1 3 3 1 #df0{
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g 0 -1 0 2 #08f[]{};
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ea.MoveRow [tag=true];
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ea.MoveRow 1[tag=true];
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ea.TagAction 2[tag=true];
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MoveRow [tag=move];
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MoveRow 1[tag=move];
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TagAction 2[tag=move];
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g 4 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[offset_opacity=0];
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TagAction[offset_opacity=0,Tag=move];
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g 0 1 3 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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g 2 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[offset_opacity=0,Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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g 2 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[offset_opacity=0,Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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g 2 0 0 0 #0000[offset=0 -1]{
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ea.TagAction[];
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TagAction[offset_opacity=0,Tag=move];
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g 0 1 2 1 #ff0[opacity=20,offset_opacity=100]{
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g 0 -1 0 2 #08f[]{};
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ea.MoveRow [];
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ea.MoveRow 1[];
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MoveRow [];
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MoveRow 1[];
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g -6 -4 1 5 #0000[]{};
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};
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};
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@@ -189,7 +189,7 @@ g 1 3 3 1 #df0{
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};
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};
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};
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ea.TagAction 12[];
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TagAction 12[];
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};
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```
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@@ -211,143 +211,143 @@ g 1 3 3 1 #df0{
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```rdview 19 4
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g 0 0 19 1 #f00[]{
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ea.Comment [];
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ea.FloatingText 0.5[];
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ea.FloatingText 1[];
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ea.FloatingText 1.5[];
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ea.FloatingText 2[];
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ea.FloatingText 2.5[];
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ea.FloatingText 3[];
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ea.FloatingText 3.5[];
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ea.FloatingText 4[];
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ea.AdvanceText 4.5[];
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ea.AdvanceText 5[];
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ea.AdvanceText 5.5[];
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ea.AdvanceText 6[];
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ea.AdvanceText 6.5[];
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ea.AdvanceText 7[];
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ea.AdvanceText 7.5[];
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ea.FloatingText 8[];
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ea.FloatingText 8.75[];
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ea.Comment 9.75[];
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ea.FloatingText 11.75[];
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ea.FloatingText 12.5[];
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ea.FloatingText 13.5[];
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ea.FloatingText 14[];
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ea.FloatingText 14.5[];
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ea.FloatingText 15[];
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ea.FloatingText 15.5[];
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ea.FloatingText 16[];
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ea.FloatingText 16.5[];
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ea.FloatingText 17[];
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ea.FloatingText 17.5[];
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Comment [color=ffff00];
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FloatingText 0.5[outlineColor=000000];
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FloatingText 1[outlineColor=000000];
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FloatingText 1.5[outlineColor=000000];
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FloatingText 2[outlineColor=000000];
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FloatingText 2.5[outlineColor=000000];
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FloatingText 3[outlineColor=000000];
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FloatingText 3.5[outlineColor=000000];
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FloatingText 4[outlineColor=000000];
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AdvanceText 4.5[];
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AdvanceText 5[];
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AdvanceText 5.5[];
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AdvanceText 6[];
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AdvanceText 6.5[];
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AdvanceText 7[];
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AdvanceText 7.5[];
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FloatingText 8[outlineColor=000000];
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FloatingText 8.75[outlineColor=000000];
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Comment 9.75[tab=Actions];
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FloatingText 11.75[outlineColor=000000];
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FloatingText 12.5[outlineColor=000000];
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FloatingText 13.5[outlineColor=000000];
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FloatingText 14[outlineColor=000000];
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FloatingText 14.5[outlineColor=000000];
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FloatingText 15[outlineColor=000000];
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FloatingText 15.5[outlineColor=000000];
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FloatingText 16[outlineColor=000000];
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FloatingText 16.5[outlineColor=000000];
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FloatingText 17[outlineColor=000000];
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FloatingText 17.5[outlineColor=000000];
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};
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g 0 1 6.25 1 #08f[]{
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ea.MoveCamera [];
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ea.MoveCamera 0.5[];
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ea.MoveCamera 1[];
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ea.MoveCamera 1.5[];
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ea.MoveCamera 2[];
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ea.MoveCamera 2.5[];
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ea.MoveCamera 3[];
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ea.MoveCamera 3.5[];
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ea.MoveCamera 4[];
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ea.MoveCamera 5[];
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ea.SetForeground 5.25[];
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MoveCamera [];
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MoveCamera 0.5[];
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MoveCamera 1[];
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MoveCamera 1.5[];
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MoveCamera 2[];
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MoveCamera 2.5[];
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MoveCamera 3[];
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MoveCamera 3.5[];
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MoveCamera 4[];
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MoveCamera 5[];
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SetForeground 5.25[];
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};
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ea.Comment 6.25 1[];
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ea.MoveRow 7.75 1[];
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ea.MoveRow 8 1[];
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ea.MoveRow 8.75 1[];
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ea.MoveCamera 12 1[];
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ea.SetForeground 12.25 1[];
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ea.FloatingText 14.5 1[];
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ea.FloatingText 15 1[];
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ea.FloatingText 15.5 1[];
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ea.FloatingText 16 1[];
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ea.FloatingText 16.5 1[];
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ea.SetVFXPreset 18 1[];
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Comment 6.25 1[tab=Actions];
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MoveRow 7.75 1[];
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MoveRow 8 1[];
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MoveRow 8.75 1[];
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MoveCamera 12 1[];
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SetForeground 12.25 1[];
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FloatingText 14.5 1[outlineColor=000000];
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FloatingText 15 1[outlineColor=000000];
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FloatingText 15.5 1[outlineColor=000000];
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FloatingText 16 1[outlineColor=000000];
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FloatingText 16.5 1[outlineColor=000000];
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SetVFXPreset 18 1[];
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g 0 2 13.875 1 #06f[]{
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ea.MoveRow [];
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ea.MoveRow [];
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||||
ea.Comment 1.75[];
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ea.MoveRow 2.75[];
|
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ea.MoveRow 3[];
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ea.MoveRow 4.5[];
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ea.MoveRow 4.75[];
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ea.MoveRow 5[];
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ea.MoveRow 5.25[];
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ea.MoveRow 6.75[];
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ea.MoveRow 7[];
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ea.MoveRow 7.5[];
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ea.MoveRow 7.75[];
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ea.MoveRow 8.5[];
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ea.MoveRow 10[];
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ea.MoveRow 10.25[];
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ea.HideRow 11.5[];
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ea.HideRow 11.5[];
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ea.MoveRow 12.5[];
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ea.MoveRow 12.75[];
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MoveRow [];
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MoveRow [];
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Comment 1.75[tab=Actions];
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MoveRow 2.75[];
|
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MoveRow 3[];
|
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MoveRow 4.5[];
|
||||
MoveRow 4.75[];
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MoveRow 5[];
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MoveRow 5.25[];
|
||||
MoveRow 6.75[];
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MoveRow 7[];
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MoveRow 7.5[];
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MoveRow 7.75[];
|
||||
MoveRow 8.5[];
|
||||
MoveRow 10[];
|
||||
MoveRow 10.25[];
|
||||
HideRow 11.5[];
|
||||
HideRow 11.5[];
|
||||
MoveRow 12.5[];
|
||||
MoveRow 12.75[];
|
||||
};
|
||||
ea.Comment 14 2[];
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||||
Comment 14 2[tab=Actions];
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||||
g 0 3 18 1 #f80[]{
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||||
ea.FloatingText 0.5[];
|
||||
ea.AdvanceText 1[];
|
||||
ea.AdvanceText 1.5[];
|
||||
ea.AdvanceText 2.5[];
|
||||
ea.AdvanceText 3[];
|
||||
ea.AdvanceText 4.5[];
|
||||
ea.AdvanceText 5[];
|
||||
ea.AdvanceText 5.5[];
|
||||
ea.AdvanceText 6[];
|
||||
ea.AdvanceText 6.5[];
|
||||
ea.AdvanceText 7[];
|
||||
ea.AdvanceText 8[];
|
||||
ea.AdvanceText 10.5[];
|
||||
ea.AdvanceText 11.5[];
|
||||
ea.AdvanceText 12[];
|
||||
ea.AdvanceText 12.5[];
|
||||
ea.AdvanceText 13[];
|
||||
ea.AdvanceText 13.5[];
|
||||
ea.AdvanceText 14[];
|
||||
ea.AdvanceText 14.5[];
|
||||
ea.AdvanceText 15[];
|
||||
ea.AdvanceText 15.5[];
|
||||
ea.AdvanceText 16[];
|
||||
ea.AdvanceText 16.5[];
|
||||
ea.AdvanceText 17[];
|
||||
ea.AdvanceText 17.5[];
|
||||
FloatingText 0.5[outlineColor=000000];
|
||||
AdvanceText 1[];
|
||||
AdvanceText 1.5[];
|
||||
AdvanceText 2.5[];
|
||||
AdvanceText 3[];
|
||||
AdvanceText 4.5[];
|
||||
AdvanceText 5[];
|
||||
AdvanceText 5.5[];
|
||||
AdvanceText 6[];
|
||||
AdvanceText 6.5[];
|
||||
AdvanceText 7[];
|
||||
AdvanceText 8[];
|
||||
AdvanceText 10.5[];
|
||||
AdvanceText 11.5[];
|
||||
AdvanceText 12[];
|
||||
AdvanceText 12.5[];
|
||||
AdvanceText 13[];
|
||||
AdvanceText 13.5[];
|
||||
AdvanceText 14[];
|
||||
AdvanceText 14.5[];
|
||||
AdvanceText 15[];
|
||||
AdvanceText 15.5[];
|
||||
AdvanceText 16[];
|
||||
AdvanceText 16.5[];
|
||||
AdvanceText 17[];
|
||||
AdvanceText 17.5[];
|
||||
};
|
||||
```
|
||||
|
||||
2. 如果有一串同类型的事件紧密排布,例如每1/4格或者1/2格放一个,那么可以考虑不放在同一行,而是上下交错排开。
|
||||
|
||||
```rdview 16 4
|
||||
ea.MoveRow [];
|
||||
ea.MoveRow 1[];
|
||||
ea.MoveRow 2[];
|
||||
ea.MoveRow 4[];
|
||||
ea.MoveRow 5[];
|
||||
ea.MoveRow 6[];
|
||||
ea.MoveRow 8[];
|
||||
ea.MoveRow 9[];
|
||||
ea.MoveRow 10[];
|
||||
ea.MoveRow 12[];
|
||||
ea.MoveRow 13[];
|
||||
ea.MoveRow 14[];
|
||||
ea.MoveRow 0.5 1[];
|
||||
ea.MoveRow 1.5 1[];
|
||||
ea.MoveRow 3 1[];
|
||||
ea.MoveRow 4.5 1[];
|
||||
ea.MoveRow 5.5 1[];
|
||||
ea.MoveRow 7 1[];
|
||||
ea.MoveRow 8.5 1[];
|
||||
ea.MoveRow 9.5 1[];
|
||||
ea.MoveRow 11 1[];
|
||||
ea.MoveRow 12.5 1[];
|
||||
ea.MoveRow 13.5 1[];
|
||||
ea.MoveRow 15 1[];
|
||||
ea.Comment 4 3[];
|
||||
MoveRow [];
|
||||
MoveRow 1[];
|
||||
MoveRow 2[];
|
||||
MoveRow 4[];
|
||||
MoveRow 5[];
|
||||
MoveRow 6[];
|
||||
MoveRow 8[];
|
||||
MoveRow 9[];
|
||||
MoveRow 10[];
|
||||
MoveRow 12[];
|
||||
MoveRow 13[];
|
||||
MoveRow 14[];
|
||||
MoveRow 0.5 1[];
|
||||
MoveRow 1.5 1[];
|
||||
MoveRow 3 1[];
|
||||
MoveRow 4.5 1[];
|
||||
MoveRow 5.5 1[];
|
||||
MoveRow 7 1[];
|
||||
MoveRow 8.5 1[];
|
||||
MoveRow 9.5 1[];
|
||||
MoveRow 11 1[];
|
||||
MoveRow 12.5 1[];
|
||||
MoveRow 13.5 1[];
|
||||
MoveRow 15 1[];
|
||||
Comment 4 3[tab=Actions];
|
||||
```
|
||||
|
||||
3. 对于事件总体数量不太高的情况,如果有操作房间和轨道类型的特效,可以考虑把他们放在对应数量的行里,找起来会更加方便。
|
||||
|
||||
Reference in New Issue
Block a user