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RDTKEditor/RhythmBaseCore/Events/SetClapSounds.cs
T

49 lines
1.1 KiB
C#

using RhythmBase.Components;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an event to set clap sounds for different players and CPU.
/// </summary>
public class SetClapSounds : BaseEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="SetClapSounds"/> class.
/// </summary>
public SetClapSounds()
{
Type = EventType.SetClapSounds;
Tab = Tabs.Sounds;
}
/// <summary>
/// Gets or sets the clap sound for player 1.
/// </summary>
public RDAudio? P1Sound { get; set; }
/// <summary>
/// Gets or sets the clap sound for player 2.
/// </summary>
public RDAudio? P2Sound { get; set; }
/// <summary>
/// Gets or sets the clap sound for the CPU.
/// </summary>
public RDAudio? CpuSound { get; set; }
/// <summary>
/// Gets or sets the row type for the event.
/// </summary>
public RowType RowType { get; set; }
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; }
}
}