Archived
forked from RDTKEditor/RDTKEditor
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event to set clap sounds for different players and CPU.
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/// </summary>
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public class SetClapSounds : BaseEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SetClapSounds"/> class.
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/// </summary>
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public SetClapSounds()
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{
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Type = EventType.SetClapSounds;
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Tab = Tabs.Sounds;
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}
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/// <summary>
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/// Gets or sets the clap sound for player 1.
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/// </summary>
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public RDAudio? P1Sound { get; set; }
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/// <summary>
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/// Gets or sets the clap sound for player 2.
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/// </summary>
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public RDAudio? P2Sound { get; set; }
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/// <summary>
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/// Gets or sets the clap sound for the CPU.
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/// </summary>
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public RDAudio? CpuSound { get; set; }
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/// <summary>
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/// Gets or sets the row type for the event.
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/// </summary>
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public RowType RowType { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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}
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}
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