using RhythmBase.Components;
namespace RhythmBase.Events
{
///
/// Represents an event to set clap sounds for different players and CPU.
///
public class SetClapSounds : BaseEvent
{
///
/// Initializes a new instance of the class.
///
public SetClapSounds()
{
Type = EventType.SetClapSounds;
Tab = Tabs.Sounds;
}
///
/// Gets or sets the clap sound for player 1.
///
public RDAudio? P1Sound { get; set; }
///
/// Gets or sets the clap sound for player 2.
///
public RDAudio? P2Sound { get; set; }
///
/// Gets or sets the clap sound for the CPU.
///
public RDAudio? CpuSound { get; set; }
///
/// Gets or sets the row type for the event.
///
public RowType RowType { get; set; }
///
/// Gets the type of the event.
///
public override EventType Type { get; }
///
/// Gets the tab associated with the event.
///
public override Tabs Tab { get; }
}
}