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RDTKEditor/RhythmBaseCore/Events/FadeRoom.cs
T

49 lines
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C#

using Newtonsoft.Json;
using RhythmBase.Components;
using RhythmBase.Components.Easing;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an event that fades a room.
/// </summary>
public class FadeRoom : BaseEvent, IEaseEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="FadeRoom"/> class.
/// </summary>
public FadeRoom() { }
/// <summary>
/// Gets or sets the easing type for the fade effect.
/// </summary>
public EaseType Ease { get; set; }
/// <summary>
/// Gets or sets the opacity level for the fade effect.
/// </summary>
[EaseProperty]
public uint Opacity { get; set; }
/// <summary>
/// Gets or sets the duration of the fade effect.
/// </summary>
public float Duration { get; set; }
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; } = EventType.FadeRoom;
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; } = Tabs.Rooms;
/// <summary>
/// Gets the room associated with the event.
/// </summary>
[JsonIgnore]
public RDRoom Room => new RDSingleRoom((byte)Y);
}
}