using Newtonsoft.Json;
using RhythmBase.Components;
using RhythmBase.Components.Easing;
namespace RhythmBase.Events
{
///
/// Represents an event that fades a room.
///
public class FadeRoom : BaseEvent, IEaseEvent
{
///
/// Initializes a new instance of the class.
///
public FadeRoom() { }
///
/// Gets or sets the easing type for the fade effect.
///
public EaseType Ease { get; set; }
///
/// Gets or sets the opacity level for the fade effect.
///
[EaseProperty]
public uint Opacity { get; set; }
///
/// Gets or sets the duration of the fade effect.
///
public float Duration { get; set; }
///
/// Gets the type of the event.
///
public override EventType Type { get; } = EventType.FadeRoom;
///
/// Gets the tab associated with the event.
///
public override Tabs Tab { get; } = Tabs.Rooms;
///
/// Gets the room associated with the event.
///
[JsonIgnore]
public RDRoom Room => new RDSingleRoom((byte)Y);
}
}