Archived
forked from RDTKEditor/RDTKEditor
54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
namespace RhythmBase.Events
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{
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/// <summary>
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/// Enum representing default audio events in the RhythmBase application.
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/// </summary>
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public enum DefaultAudios
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{
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/// <summary>
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/// Base sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_Base,
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/// <summary>
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/// Rest sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_Rest,
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/// <summary>
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/// Amen fill sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_AmenFill,
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/// <summary>
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/// First freeze sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_Freeze1,
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/// <summary>
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/// Second freeze sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_Freeze2,
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/// <summary>
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/// CPU freeze sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_FreezeCPU,
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/// <summary>
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/// First burn sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_Burn1,
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/// <summary>
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/// Second burn sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_Burn2,
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/// <summary>
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/// CPU burn sound for the tutorial house.
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/// </summary>
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sndTutorialHouse_BurnCPU
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}
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}
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