namespace RhythmBase.Events
{
///
/// Enum representing default audio events in the RhythmBase application.
///
public enum DefaultAudios
{
///
/// Base sound for the tutorial house.
///
sndTutorialHouse_Base,
///
/// Rest sound for the tutorial house.
///
sndTutorialHouse_Rest,
///
/// Amen fill sound for the tutorial house.
///
sndTutorialHouse_AmenFill,
///
/// First freeze sound for the tutorial house.
///
sndTutorialHouse_Freeze1,
///
/// Second freeze sound for the tutorial house.
///
sndTutorialHouse_Freeze2,
///
/// CPU freeze sound for the tutorial house.
///
sndTutorialHouse_FreezeCPU,
///
/// First burn sound for the tutorial house.
///
sndTutorialHouse_Burn1,
///
/// Second burn sound for the tutorial house.
///
sndTutorialHouse_Burn2,
///
/// CPU burn sound for the tutorial house.
///
sndTutorialHouse_BurnCPU
}
}