Archived
forked from RDTKEditor/RDTKEditor
94 lines
2.1 KiB
C#
94 lines
2.1 KiB
C#
using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents a text explosion event in a room.
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/// </summary>
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public class TextExplosion : BaseEvent, IRoomEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="TextExplosion"/> class.
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/// </summary>
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public TextExplosion()
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{
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Rooms = new RDRoom(false, new byte[1]);
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Color = new PaletteColor(false);
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Type = EventType.TextExplosion;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the rooms associated with the text explosion.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the color of the text explosion.
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/// </summary>
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public PaletteColor Color { get; set; }
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/// <summary>
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/// Gets or sets the text to be displayed in the explosion.
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/// </summary>
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public string Text { get; set; } = "";
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/// <summary>
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/// Gets or sets the direction of the text explosion.
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/// </summary>
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public Directions Direction { get; set; }
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/// <summary>
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/// Gets or sets the mode of the text explosion.
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/// </summary>
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public Modes Mode { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" {0}", Text);
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/// <summary>
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/// Specifies the direction of the text explosion.
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/// </summary>
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public enum Directions
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{
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/// <summary>
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/// The text explodes to the left.
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/// </summary>
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Left,
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/// <summary>
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/// The text explodes to the right.
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/// </summary>
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Right
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}
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/// <summary>
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/// Specifies the mode of the text explosion.
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/// </summary>
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public enum Modes
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{
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/// <summary>
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/// The text explosion uses one color.
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/// </summary>
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OneColor,
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/// <summary>
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/// The text explosion uses random colors.
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/// </summary>
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Random
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}
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}
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}
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