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C#

using Newtonsoft.Json;
using RhythmBase.Components;
using RhythmBase.Components.Easing;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an event to move the camera.
/// </summary>
[JsonObject(ItemNullValueHandling = NullValueHandling.Ignore)]
public class MoveCamera : BaseEvent, IEaseEvent, IRoomEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="MoveCamera"/> class.
/// </summary>
public MoveCamera()
{
Rooms = new RDRoom(true, new byte[1]);
Type = EventType.MoveCamera;
Tab = Tabs.Actions;
}
/// <summary>
/// Gets or sets the rooms associated with the event.
/// </summary>
public RDRoom Rooms { get; set; }
/// <summary>
/// Gets or sets the camera position.
/// </summary>
[EaseProperty]
public RDPointE? CameraPosition { get; set; }
/// <summary>
/// Gets or sets the zoom level.
/// </summary>
[EaseProperty]
public int? Zoom { get; set; }
/// <summary>
/// Gets or sets the angle of the camera.
/// </summary>
[EaseProperty]
public RDExpression? Angle { get; set; }
/// <summary>
/// Gets or sets the duration of the event.
/// </summary>
public float Duration { get; set; }
/// <summary>
/// Gets or sets the easing type of the event.
/// </summary>
public EaseType Ease { get; set; }
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; }
}
}