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C#

namespace RhythmBase.Events
{
/// <summary>
/// Enum representing default audio events in the RhythmBase application.
/// </summary>
public enum DefaultAudios
{
/// <summary>
/// Base sound for the tutorial house.
/// </summary>
sndTutorialHouse_Base,
/// <summary>
/// Rest sound for the tutorial house.
/// </summary>
sndTutorialHouse_Rest,
/// <summary>
/// Amen fill sound for the tutorial house.
/// </summary>
sndTutorialHouse_AmenFill,
/// <summary>
/// First freeze sound for the tutorial house.
/// </summary>
sndTutorialHouse_Freeze1,
/// <summary>
/// Second freeze sound for the tutorial house.
/// </summary>
sndTutorialHouse_Freeze2,
/// <summary>
/// CPU freeze sound for the tutorial house.
/// </summary>
sndTutorialHouse_FreezeCPU,
/// <summary>
/// First burn sound for the tutorial house.
/// </summary>
sndTutorialHouse_Burn1,
/// <summary>
/// Second burn sound for the tutorial house.
/// </summary>
sndTutorialHouse_Burn2,
/// <summary>
/// CPU burn sound for the tutorial house.
/// </summary>
sndTutorialHouse_BurnCPU
}
}