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RDTKEditor/RhythmBaseCore/Events/SetOneshotWave.cs
T

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C#

namespace RhythmBase.Events
{
/// <summary>
/// Represents an event to set a one-shot wave.
/// </summary>
public class SetOneshotWave : BaseBeat
{
/// <summary>
/// Initializes a new instance of the <see cref="SetOneshotWave"/> class.
/// </summary>
public SetOneshotWave()
{
Type = EventType.SetOneshotWave;
}
/// <summary>
/// Gets or sets the type of wave.
/// </summary>
public Waves WaveType { get; set; }
/// <summary>
/// Gets or sets the height of the wave.
/// </summary>
public int Height { get; set; }
/// <summary>
/// Gets or sets the width of the wave.
/// </summary>
public int Width { get; set; }
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Defines the types of waves.
/// </summary>
public enum Waves
{
/// <summary>
/// Boom and rush wave.
/// </summary>
BoomAndRush,
/// <summary>
/// Ball wave.
/// </summary>
Ball,
/// <summary>
/// Spring wave.
/// </summary>
Spring,
/// <summary>
/// Spike wave.
/// </summary>
Spike,
/// <summary>
/// Huge spike wave.
/// </summary>
SpikeHuge,
/// <summary>
/// Single wave.
/// </summary>
Single
}
}
}