using RhythmBase.Components;
namespace RhythmBase.Events
{
///
/// Represents the base interface for an event in the rhythm base system.
///
public interface IBaseEvent
{
///
/// Gets or sets a value indicating whether the event is active.
///
bool Active { get; set; }
///
/// Gets or sets the beat associated with the event.
///
RDBeat Beat { get; set; }
///
/// Gets or sets the condition associated with the event.
///
Condition? Condition { get; set; }
///
/// Gets the tab associated with the event.
///
Tabs Tab { get; }
///
/// Gets or sets the tag associated with the event.
///
string Tag { get; set; }
///
/// Gets the type of the event.
///
EventType Type { get; }
///
/// Gets or sets the Y coordinate of the event.
///
int Y { get; set; }
///
/// Returns a string that represents the current object.
///
/// A string that represents the current object.
string ToString();
}
}