using RhythmBase.Components.Easing; using RhythmBase.Events; namespace RhythmBase.Adofai.Events { public class ADScalePlanets : ADBaseTaggedTileAction, IEaseEvent { public ADScalePlanets() { Type = ADEventType.ScalePlanets; } public override ADEventType Type { get; } public float Duration { get; set; } public TargetPlanets TargetPlanet { get; set; } [EaseProperty] public int Scale { get; set; } public EaseType Ease { get; set; } public enum TargetPlanets { FirePlanet, IcePlanet, GreenPlanet, All } } }