using Newtonsoft.Json;
using RhythmBase.Components;
using RhythmBase.Components.Easing;
namespace RhythmBase.Events
{
///
/// Represents an event to set the room perspective.
///
public class SetRoomPerspective : BaseEvent, IEaseEvent
{
private RDPointE?[] cornerPositions= [
new(0,0),
new(100,0),
new(0,100),
new(100,100),
];
///
/// Initializes a new instance of the class.
///
public SetRoomPerspective()
{
Type = EventType.SetRoomPerspective;
Tab = Tabs.Rooms;
}
///
/// Gets or sets the corner positions of the room.
///
[EaseProperty]
public RDPointE?[] CornerPositions { get => cornerPositions; set => cornerPositions = value.Length == 4?value:throw new RhythmBase.Exceptions.RhythmBaseException(); }
///
/// Gets or sets the duration of the event.
///
public float Duration { get; set; }
///
/// Gets or sets the ease type of the event.
///
public EaseType Ease { get; set; }
///
/// Gets the type of the event.
///
public override EventType Type { get; }
///
/// Gets the tab associated with the event.
///
public override Tabs Tab { get; }
///
/// Gets the room associated with the event.
///
[JsonIgnore]
public RDRoom Room => new RDSingleRoom(checked((byte)Y));
}
}