namespace RhythmBase.Events
{
///
/// Represents an event to set a one-shot wave.
///
public class SetOneshotWave : BaseBeat
{
///
/// Initializes a new instance of the class.
///
public SetOneshotWave()
{
Type = EventType.SetOneshotWave;
}
///
/// Gets or sets the type of wave.
///
public Waves WaveType { get; set; }
///
/// Gets or sets the height of the wave.
///
public int Height { get; set; }
///
/// Gets or sets the width of the wave.
///
public int Width { get; set; }
///
/// Gets the type of the event.
///
public override EventType Type { get; }
///
/// Defines the types of waves.
///
public enum Waves
{
///
/// Boom and rush wave.
///
BoomAndRush,
///
/// Ball wave.
///
Ball,
///
/// Spring wave.
///
Spring,
///
/// Spike wave.
///
Spike,
///
/// Huge spike wave.
///
SpikeHuge,
///
/// Single wave.
///
Single
}
}
}