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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event that shakes the screen.
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/// </summary>
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public class ShakeScreen : BaseEvent, IRoomEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ShakeScreen"/> class.
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/// </summary>
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public ShakeScreen()
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{
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Rooms = new RDRoom(true, new byte[1]);
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Type = EventType.ShakeScreen;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the rooms associated with the event.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the shake level of the event.
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/// </summary>
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public ShakeLevels ShakeLevel { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" {0}", ShakeLevel);
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/// <summary>
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/// Defines the levels of screen shake.
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/// </summary>
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public enum ShakeLevels
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{
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/// <summary>
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/// Low level of screen shake.
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/// </summary>
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Low,
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/// <summary>
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/// Medium level of screen shake.
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/// </summary>
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Medium,
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/// <summary>
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/// High level of screen shake.
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/// </summary>
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High
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}
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}
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}
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