Archived
forked from RDTKEditor/RDTKEditor
102 lines
2.0 KiB
C#
102 lines
2.0 KiB
C#
using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event to show hands in a room.
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/// </summary>
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public class ShowHands : BaseEvent, IRoomEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ShowHands"/> class.
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/// </summary>
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public ShowHands()
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{
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Rooms = new RDRoom(true, new byte[1]);
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Type = EventType.ShowHands;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the rooms associated with the event.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the action to be performed.
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/// </summary>
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public Actions Action { get; set; }
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/// <summary>
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/// Gets or sets the hand of the player.
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/// </summary>
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public PlayerHands Hand { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the hands should be aligned.
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/// </summary>
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public bool Align { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the action should be instant.
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/// </summary>
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public bool Instant { get; set; }
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/// <summary>
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/// Gets or sets the extent of the action.
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/// </summary>
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public Extents Extent { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Defines the possible actions for the event.
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/// </summary>
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public enum Actions
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{
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/// <summary>
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/// Show the hands.
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/// </summary>
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Show,
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/// <summary>
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/// Hide the hands.
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/// </summary>
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Hide,
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/// <summary>
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/// Raise the hands.
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/// </summary>
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Raise,
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/// <summary>
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/// Lower the hands.
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/// </summary>
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Lower
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}
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/// <summary>
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/// Defines the possible extents for the action.
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/// </summary>
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public enum Extents
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{
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/// <summary>
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/// Full extent.
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/// </summary>
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Full,
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/// <summary>
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/// Short extent.
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/// </summary>
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Short
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}
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}
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}
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