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RDTKEditor/RhythmBaseCore/Events/MaskRoom.cs
T

131 lines
2.6 KiB
C#

using Newtonsoft.Json;
using RhythmBase.Components;
namespace RhythmBase.Events
{
/// <summary>
/// Represents a MaskRoom event in the RhythmBase system.
/// </summary>
public class MaskRoom : BaseEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="MaskRoom"/> class.
/// </summary>
public MaskRoom()
{
KeyColor = new PaletteColor(false);
Type = EventType.MaskRoom;
Tab = Tabs.Rooms;
}
/// <summary>
/// Gets or sets the type of the mask.
/// </summary>
public MaskTypes MaskType { get; set; }
/// <summary>
/// Gets or sets the alpha mode.
/// </summary>
public AlphaModes AlphaMode { get; set; }
/// <summary>
/// Gets or sets the source room.
/// </summary>
public byte SourceRoom { get; set; }
/// <summary>
/// Gets or sets the list of image assets.
/// </summary>
public List<string> Image { get; set; } = [];
/// <summary>
/// Gets or sets the frames per second.
/// </summary>
public uint Fps { get; set; }
/// <summary>
/// Gets or sets the key color.
/// </summary>
public PaletteColor KeyColor { get; set; }
/// <summary>
/// Gets or sets the color cutoff value.
/// </summary>
public int ColorCutoff { get; set; }
/// <summary>
/// Gets or sets the color feathering value.
/// </summary>
public int ColorFeathering { get; set; }
/// <summary>
/// Gets or sets the content mode.
/// </summary>
public ContentModes ContentMode { get; set; }
/// <summary>
/// Gets the event type.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab type.
/// </summary>
public override Tabs Tab { get; }
/// <summary>
/// Gets the room associated with the event.
/// </summary>
[JsonIgnore]
public RDRoom Room => new RDSingleRoom(checked((byte)Y));
/// <summary>
/// Defines the types of masks available.
/// </summary>
public enum MaskTypes
{
/// <summary>
/// Uses an image as the mask.
/// </summary>
Image,
/// <summary>
/// Uses a room as the mask.
/// </summary>
Room,
/// <summary>
/// Uses a color as the mask.
/// </summary>
Color,
/// <summary>
/// No mask is applied.
/// </summary>
None
}
/// <summary>
/// Defines the alpha modes available.
/// </summary>
public enum AlphaModes
{
/// <summary>
/// Normal alpha mode.
/// </summary>
Normal,
/// <summary>
/// Inverted alpha mode.
/// </summary>
Inverted
}
/// <summary>
/// Defines the content modes available.
/// </summary>
public enum ContentModes
{
/// <summary>
/// Scales the content to fill the area.
/// </summary>
ScaleToFill
}
}
}