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RDTKEditor/RhythmBaseCore/Events/BassDrop.cs
T

53 lines
1.2 KiB
C#

using RhythmBase.Components;
namespace RhythmBase.Events
{
/// <summary>
/// Represents a BassDrop event in the rhythm base.
/// </summary>
public class BassDrop : BaseEvent, IRoomEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="BassDrop"/> class.
/// </summary>
public BassDrop()
{
Rooms = new RDRoom(true, new byte[1]);
Type = EventType.BassDrop;
Tab = Tabs.Actions;
}
/// <inheritdoc/>
public RDRoom Rooms { get; set; }
/// <summary>
/// Gets or sets the strength of the BassDrop event.
/// </summary>
public StrengthType Strength { get; set; }
/// <inheritdoc/>
public override EventType Type { get; }
/// <inheritdoc/>
public override Tabs Tab { get; }
/// <inheritdoc/>
public override string ToString() => base.ToString() + $" {Strength}";
/// <summary>
/// Defines the strength levels for the BassDrop event.
/// </summary>
public enum StrengthType
{
/// <summary>
/// Low strength.
/// </summary>
Low,
/// <summary>
/// Medium strength.
/// </summary>
Medium,
/// <summary>
/// High strength.
/// </summary>
High
}
}
}