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C#

namespace RhythmBase.Exceptions
{
/// <summary>
/// Exception thrown when the version is too low.
/// </summary>
public class VersionTooLowException : RhythmBaseException
{
/// <summary>
/// Gets the error message.
/// </summary>
public override string Message { get; }
/// <summary>
/// Gets the level version that caused the exception.
/// </summary>
public int LevelVersion;
/// <summary>
/// Initializes a new instance of the <see cref="VersionTooLowException"/> class with the specified version.
/// </summary>
/// <param name="version">The version that is too low.</param>
public VersionTooLowException(int version)
{
Message = string.Format("Might not support. The version {0} is too low. Save this level with the latest version of the game to update the level version.", LevelVersion);
LevelVersion = version;
}
/// <summary>
/// Initializes a new instance of the <see cref="VersionTooLowException"/> class with the specified version and inner exception.
/// </summary>
/// <param name="version">The version that is too low.</param>
/// <param name="innerException">The exception that is the cause of the current exception.</param>
public VersionTooLowException(int version, Exception innerException) : base(string.Empty, innerException)
{
Message = string.Format("Might not support. The version {0} is too low. Save this level with the latest version of the game to update the level version.", version);
LevelVersion = version;
}
}
}