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C#

using Newtonsoft.Json;
using RhythmBase.Components;
using RhythmBase.Components.Easing;
namespace RhythmBase.Events
{
/// <summary>
/// Represents a tile event in the rhythm base system.
/// </summary>
[JsonObject(ItemNullValueHandling = NullValueHandling.Ignore)]
public class Tile : BaseDecorationAction, IEaseEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="Tile"/> class.
/// </summary>
public Tile()
{
Type = EventType.Tile;
Tab = Tabs.Decorations;
}
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; }
/// <summary>
/// Gets or sets the position of the tile.
/// </summary>
[EaseProperty]
public RDPoint? Position { get; set; }
/// <summary>
/// Gets or sets the tiling of the tile.
/// </summary>
[EaseProperty]
public RDPoint? Tiling { get; set; }
/// <summary>
/// Gets or sets the speed of the tile.
/// </summary>
[EaseProperty]
public RDPoint? Speed { get; set; }
/// <summary>
/// Gets or sets the type of tiling.
/// </summary>
public TilingTypes TilingType { get; set; }
/// <summary>
/// Gets or sets the interval for the tiling.
/// </summary>
public float Interval { get; set; }
/// <summary>
/// Gets or sets the Y coordinate. Always returns 0.
/// </summary>
[JsonIgnore]
public override int Y => 0;
/// <summary>
/// Gets or sets the easing type for the event.
/// </summary>
public EaseType Ease { get; set; }
/// <summary>
/// Gets or sets the duration of the event.
/// </summary>
public float Duration { get; set; }
/// <summary>
/// Defines the types of tiling available.
/// </summary>
public enum TilingTypes
{
/// <summary>
/// Represents a scrolling tiling type.
/// </summary>
Scroll,
/// <summary>
/// Represents a pulsing tiling type.
/// </summary>
Pulse
}
}
}