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C#

using RhythmBase.Components;
using RhythmBase.Components.Easing;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an event to set the foreground in a room.
/// </summary>
public class SetForeground : BaseEvent, IEaseEvent, IRoomEvent
{
/// <summary>
/// Initializes a new instance of the <see cref="SetForeground"/> class.
/// </summary>
public SetForeground()
{
Rooms = new RDRoom(false, new byte[1]);
Color = new PaletteColor(true);
Type = EventType.SetForeground;
Tab = Tabs.Actions;
}
/// <summary>
/// Gets or sets the rooms associated with the event.
/// </summary>
public RDRoom Rooms { get; set; }
/// <summary>
/// Gets or sets the content mode for the event.
/// </summary>
public ContentModes ContentMode { get; set; }
/// <summary>
/// Gets or sets the tiling type for the event.
/// </summary>
public TilingTypes TilingType { get; set; }
/// <summary>
/// Gets or sets the color for the foreground.
/// </summary>
[EaseProperty]
public PaletteColor Color { get; set; }
/// <summary>
/// Gets or sets the list of images for the foreground.
/// </summary>
public List<string> Image { get; set; } = [];
/// <summary>
/// Gets or sets the frames per second for the foreground animation.
/// </summary>
public float Fps { get; set; }
/// <summary>
/// Gets or sets the horizontal scroll value.
/// </summary>
[EaseProperty]
public float ScrollX { get; set; }
/// <summary>
/// Gets or sets the vertical scroll value.
/// </summary>
[EaseProperty]
public float ScrollY { get; set; }
/// <summary>
/// Gets or sets the duration of the event.
/// </summary>
public float Duration { get; set; }
/// <summary>
/// Gets or sets the interval between frames.
/// </summary>
public float Interval { get; set; }
/// <summary>
/// Gets or sets the easing type for the event.
/// </summary>
public EaseType Ease { get; set; }
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; }
/// <summary>
/// Returns a string that represents the current object.
/// </summary>
/// <returns>A string that represents the current object.</returns>
public override string ToString() => base.ToString() + $" {Color},{string.Join(',', Image.Select(i => i.ToString()))}";
}
}