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C#

using Newtonsoft.Json;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an action to play an animation.
/// </summary>
public class PlayAnimation : BaseDecorationAction
{
/// <summary>
/// Initializes a new instance of the <see cref="PlayAnimation"/> class.
/// </summary>
public PlayAnimation()
{
Type = EventType.PlayAnimation;
Tab = Tabs.Decorations;
}
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; }
/// <summary>
/// Gets or sets the expression for the animation.
/// </summary>
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Populate)]
public string Expression { get; set; } = "";
/// <summary>
/// Returns a string that represents the current object.
/// </summary>
/// <returns>A string that represents the current object.</returns>
public override string ToString() => base.ToString() + string.Format(" Expression:{0}", Expression);
}
}