This repository has been archived on 2025-10-18. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files

110 lines
2.6 KiB
C#

using Newtonsoft.Json;
using RhythmBase.Components;
using RhythmBase.Converters;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an event that narrates row information.
/// </summary>
public class NarrateRowInfo : BaseRowAction
{
/// <summary>
/// Initializes a new instance of the <see cref="NarrateRowInfo"/> class.
/// </summary>
public NarrateRowInfo()
{
Type = EventType.NarrateRowInfo;
Tab = Tabs.Actions;
CustomPattern = new Patterns[6];
}
/// <summary>
/// Gets the type of the event.
/// </summary>
public override EventType Type { get; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
public override Tabs Tab { get; }
/// <summary>
/// Gets or sets the type of narration information.
/// </summary>
public NarrateInfoType InfoType { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the narration is sound only.
/// </summary>
public bool SoundOnly { get; set; }
/// <summary>
/// Gets or sets the beats to skip during narration.
/// </summary>
[JsonProperty("narrateSkipBeats")]
public NarrateSkipBeats NarrateSkipBeat { get; set; } = NarrateSkipBeats.On;
/// <summary>
/// Gets or sets the custom pattern for the narration.
/// </summary>
[JsonConverter(typeof(PatternConverter))]
public Patterns[] CustomPattern { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to skip unstable beats.
/// </summary>
public bool SkipsUnstable { get; set; }
/// <summary>
/// Returns a string that represents the current object.
/// </summary>
/// <returns>A string that represents the current object.</returns>
public override string ToString() => base.ToString() + string.Format(" {0}:{1}", InfoType, NarrateSkipBeat);
/// <summary>
/// Specifies the type of narration information.
/// </summary>
public enum NarrateInfoType
{
/// <summary>
/// Indicates a connection event.
/// </summary>
Connect,
/// <summary>
/// Indicates an update event.
/// </summary>
Update,
/// <summary>
/// Indicates a disconnection event.
/// </summary>
Disconnect,
/// <summary>
/// Indicates an online event.
/// </summary>
Online,
/// <summary>
/// Indicates an offline event.
/// </summary>
Offline
}
/// <summary>
/// Specifies the beats to skip during narration.
/// </summary>
public enum NarrateSkipBeats
{
/// <summary>
/// Skip beats is on.
/// </summary>
On,
/// <summary>
/// Custom skip beats.
/// </summary>
Custom,
/// <summary>
/// Skip beats is off.
/// </summary>
Off,
}
}
}