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C#

using RhythmBase.Components;
namespace RhythmBase.Events
{
/// <summary>
/// Represents the base interface for an event in the rhythm base system.
/// </summary>
public interface IBaseEvent
{
/// <summary>
/// Gets or sets a value indicating whether the event is active.
/// </summary>
bool Active { get; set; }
/// <summary>
/// Gets or sets the beat associated with the event.
/// </summary>
RDBeat Beat { get; set; }
/// <summary>
/// Gets or sets the condition associated with the event.
/// </summary>
Condition? Condition { get; set; }
/// <summary>
/// Gets the tab associated with the event.
/// </summary>
Tabs Tab { get; }
/// <summary>
/// Gets or sets the tag associated with the event.
/// </summary>
string Tag { get; set; }
/// <summary>
/// Gets the type of the event.
/// </summary>
EventType Type { get; }
/// <summary>
/// Gets or sets the Y coordinate of the event.
/// </summary>
int Y { get; set; }
/// <summary>
/// Returns a string that represents the current object.
/// </summary>
/// <returns>A string that represents the current object.</returns>
string ToString();
}
}