Archived
forked from RDTKEditor/RDTKEditor
65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents a Flash event in the rhythm base.
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/// </summary>
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public class Flash : BaseEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Flash"/> class.
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/// </summary>
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public Flash()
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{
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Rooms = new RDRoom(true, new byte[1]);
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Type = EventType.Flash;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the rooms associated with the flash event.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the duration of the flash event.
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/// </summary>
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public Durations Duration { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" {0}", Duration);
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/// <summary>
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/// Specifies the possible durations for a flash event.
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/// </summary>
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public enum Durations
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{
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/// <summary>
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/// A short duration.
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/// </summary>
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Short,
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/// <summary>
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/// A medium duration.
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/// </summary>
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Medium,
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/// <summary>
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/// A long duration.
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/// </summary>
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Long
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}
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}
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}
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