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C#

using Newtonsoft.Json;
using RhythmBase.Extensions;
using System.Diagnostics;
namespace RhythmBase.Events
{
/// <summary>
/// Represents an event to add a classic beat.
/// </summary>
[DebuggerDisplay($"{{{nameof(GetDebuggerDisplay)}(),nq}}")]
public class AddClassicBeat : BaseBeat
{
/// <summary>
/// Initializes a new instance of the <see cref="AddClassicBeat"/> class.
/// </summary>
public AddClassicBeat() { }
/// <summary>
/// Gets or sets the tick value.
/// </summary>
public float Tick { get; set; } = 1f;
/// <summary>
/// Gets or sets the swing value.
/// </summary>
public float Swing { get; set; }
/// <summary>
/// Gets or sets the hold value.
/// </summary>
public float Hold { get; set; }
/// <summary>
/// Gets or sets the classic beat pattern.
/// </summary>
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)]
public ClassicBeatPatterns? SetXs { get; set; }
/// <inheritdoc/>
public override EventType Type { get; } = EventType.AddClassicBeat;
/// <inheritdoc/>
public override string ToString() => base.ToString() +
$" {Utils.Utils.GetPatternString(this.RowXs())} {((Swing is 0.5f or 0f) ? "" : " Swing")}";
/// <summary>
/// Defines the classic beat patterns.
/// </summary>
public enum ClassicBeatPatterns
{
/// <summary>
/// No change in the beat pattern.
/// </summary>
NoChange,
/// <summary>
/// Three beat pattern.
/// </summary>
ThreeBeat,
/// <summary>
/// Four beat pattern.
/// </summary>
FourBeat
}
private string GetDebuggerDisplay() => ToString();
}
}