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C#

using Newtonsoft.Json;
namespace RhythmBase.Components.Conditions
{
/// <summary>
/// Represents a condition based on the game language.
/// </summary>
public class LanguageCondition : BaseConditional
{
/// <summary>
/// Initializes a new instance of the <see cref="LanguageCondition"/> class.
/// </summary>
public LanguageCondition()
{
Type = ConditionType.Language;
}
/// <summary>
/// Gets or sets the game language.
/// </summary>
[JsonProperty(nameof(Language))]
public Languages Language
{
get;
set;
}
/// <summary>
/// Gets the type of the condition.
/// </summary>
public override ConditionType Type { get; }
/// <summary>
/// Represents the supported game languages.
/// </summary>
public enum Languages
{
/// <summary>
/// English language.
/// </summary>
English,
/// <summary>
/// Spanish language.
/// </summary>
Spanish,
/// <summary>
/// Portuguese language.
/// </summary>
Portuguese,
/// <summary>
/// Simplified Chinese language.
/// </summary>
ChineseSimplified,
/// <summary>
/// Traditional Chinese language.
/// </summary>
ChineseTraditional,
/// <summary>
/// Korean language.
/// </summary>
Korean,
/// <summary>
/// Polish language.
/// </summary>
Polish,
/// <summary>
/// Japanese language.
/// </summary>
Japanese,
/// <summary>
/// German language.
/// </summary>
German
}
}
}