namespace RhythmBase.Events
{
///
/// Represents the hands of a player.
///
public enum PlayerHands
{
///
/// The left hand of the player.
///
Left,
///
/// The right hand of the player.
///
Right,
///
/// Both hands of the player.
///
Both,
///
/// Player 1's hand.
///
p1,
///
/// Player 2's hand.
///
p2
}
}