namespace RhythmBase.Events { /// /// Enum representing default audio events in the RhythmBase application. /// public enum DefaultAudios { /// /// Base sound for the tutorial house. /// sndTutorialHouse_Base, /// /// Rest sound for the tutorial house. /// sndTutorialHouse_Rest, /// /// Amen fill sound for the tutorial house. /// sndTutorialHouse_AmenFill, /// /// First freeze sound for the tutorial house. /// sndTutorialHouse_Freeze1, /// /// Second freeze sound for the tutorial house. /// sndTutorialHouse_Freeze2, /// /// CPU freeze sound for the tutorial house. /// sndTutorialHouse_FreezeCPU, /// /// First burn sound for the tutorial house. /// sndTutorialHouse_Burn1, /// /// Second burn sound for the tutorial house. /// sndTutorialHouse_Burn2, /// /// CPU burn sound for the tutorial house. /// sndTutorialHouse_BurnCPU } }