namespace RhythmBase.Components.Conditions { /// /// Represents a condition based on the player mode. /// public class PlayerModeCondition : BaseConditional { /// /// Initializes a new instance of the class. /// public PlayerModeCondition() { Type = ConditionType.PlayerMode; } /// /// Gets or sets a value indicating whether two-player mode is enabled. /// /// /// true if two-player mode is enabled; otherwise, false. /// public bool TwoPlayerMode { get; set; } /// /// Gets the type of the condition. /// /// /// The type of the condition. /// public override ConditionType Type { get; } } }