using System; namespace RhythmBase.Adofai.Events { public class ADSetHitsound : ADBaseTileEvent { public ADSetHitsound() { Type = ADEventType.SetHitsound; } public override ADEventType Type { get; } public string GameSound { get; set; } public string Hitsound { get; set; } public int HitsoundVolume { get; set; } public enum GameSounds { Hitsound, Midspin } } }