using System; namespace RhythmBase.Adofai.Events { public class ADSetPlanetRotation : ADBaseTileEvent { public ADSetPlanetRotation() { Type = ADEventType.SetPlanetRotation; } public override ADEventType Type { get; } public string Ease { get; set; } public int EaseParts { get; set; } public ADEasePartBehaviors EasePartBehavior { get; set; } } }