using RhythmBase.Components; namespace RhythmBase.Events { /// /// Represents an event to set the owner of a hand in a room. /// public class SetHandOwner : BaseEvent, IRoomEvent { /// /// Initializes a new instance of the class. /// public SetHandOwner() { Rooms = new RDRoom(true, new byte[1]); Type = EventType.SetHandOwner; Tab = Tabs.Actions; } /// /// Gets or sets the room associated with the event. /// public RDRoom Rooms { get; set; } /// /// Gets or sets the hand associated with the event. /// public PlayerHands Hand { get; set; } /// /// Gets or sets the character associated with the event. /// public RDCharacters Character { get; set; } /// /// Gets the type of the event. /// public override EventType Type { get; } /// /// Gets the tab associated with the event. /// public override Tabs Tab { get; } } }