using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
namespace RhythmBase.Components
{
///
/// Represents a rectangle defined by its left, top, right, and bottom edges.
///
/// The left edge of the rectangle.
/// The top edge of the rectangle.
/// The right edge of the rectangle.
/// The bottom edge of the rectangle.
[DebuggerDisplay($"{{{nameof(GetDebuggerDisplay)}(),nq}}")]
public struct RDRectN(float left, float top, float right, float bottom)
{
///
/// Gets or sets the left edge of the rectangle.
///
public float Left { get; set; } = left;
///
/// Gets or sets the right edge of the rectangle.
///
public float Right { get; set; } = top;
///
/// Gets or sets the top edge of the rectangle.
///
public float Top { get; set; } = right;
///
/// Gets or sets the bottom edge of the rectangle.
///
public float Bottom { get; set; } = bottom;
///
/// Gets the point at the left-bottom corner of the rectangle.
///
public readonly RDPointN LeftBottom => new(Left, Bottom);
///
/// Gets the point at the right-bottom corner of the rectangle.
///
public readonly RDPointN RightBottom => new(Right, Bottom);
///
/// Gets the point at the left-top corner of the rectangle.
///
public readonly RDPointN LeftTop => new(Left, Top);
///
/// Gets the point at the right-top corner of the rectangle.
///
public readonly RDPointN RightTop => new(Right, Top);
///
/// Gets the width of the rectangle.
///
public readonly float Width => Right - Left;
///
/// Gets the height of the rectangle.
///
public readonly float Height => Top - Bottom;
///
/// Initializes a new instance of the struct with the specified location and size.
///
/// The location of the rectangle.
/// The size of the rectangle.
public RDRectN(RDPointN location, RDSizeN size) : this(location.X, location.Y + size.Height, location.X + size.Width, location.Y) { }
///
/// Initializes a new instance of the struct with the specified size.
///
/// The size of the rectangle.
public RDRectN(RDSizeN size) : this(0f, size.Height, size.Width, 0f) { }
///
/// Initializes a new instance of the struct with the specified width and height.
///
/// The width of the rectangle.
/// The height of the rectangle.
public RDRectN(float width, float height) : this(0f, height, width, 0f) { }
///
/// Gets the location of the rectangle as an .
///
public readonly RDPointNI Location => new((int)Math.Round((double)Left), (int)Math.Round((double)Bottom));
///
/// Gets the size of the rectangle as an .
///
public readonly RDSizeNI Size => (new RDSizeNI((int)Math.Round((double)Width), (int)Math.Round((double)Height)));
///
/// Inflates the specified rectangle by the specified size.
///
/// The rectangle to inflate.
/// The size to inflate by.
/// The inflated rectangle.
public static RDRectN Inflate(RDRectN rect, RDSizeNI size)
{
RDRectN result = new(rect.Left, rect.Top, rect.Right, rect.Bottom);
result.Inflate(size);
return result;
}
///
/// Inflates the specified rectangle by the specified width and height.
///
/// The rectangle to inflate.
/// The width to inflate by.
/// The height to inflate by.
/// The inflated rectangle.
public static RDRectN Inflate(RDRectN rect, float x, float y)
{
RDRectN result = new(rect.Left, rect.Top, rect.Right, rect.Bottom);
result.Inflate(x, y);
return result;
}
///
/// Determines whether the rectangle contains the specified point.
///
/// The x-coordinate of the point.
/// The y-coordinate of the point.
/// true if the rectangle contains the point; otherwise, false.
public readonly bool Contains(float x, float y) => Left < x && x < Right && Bottom < y && y < Top;
///
/// Determines whether the rectangle contains the specified point.
///
/// The point to check.
/// true if the rectangle contains the point; otherwise, false.
public readonly bool Contains(RDPointN p) => Left < p.X && p.X < Right && Bottom < p.Y && p.Y < Top;
///
/// Determines whether the rectangle contains the specified rectangle.
///
/// The rectangle to check.
/// true if the rectangle contains the specified rectangle; otherwise, false.
public readonly bool Contains(RDRectN rect) => Left < rect.Left && rect.Right < Right && Bottom < rect.Bottom && rect.Top < Top;
///
/// Returns the union of two rectangles.
///
/// The first rectangle.
/// The second rectangle.
/// The union of the two rectangles.
public static RDRectN Union(RDRectN rect1, RDRectN rect2) => new(Math.Min(rect1.Left, rect2.Left), Math.Max(rect1.Top, rect2.Top), Math.Max(rect1.Right, rect2.Right), Math.Min(rect1.Bottom, rect2.Bottom));
///
/// Returns the intersection of two rectangles.
///
/// The first rectangle.
/// The second rectangle.
/// The intersection of the two rectangles, or the default rectangle if they do not intersect.
public static RDRectN Intersect(RDRectN rect1, RDRectN rect2) => rect1.IntersectsWithInclusive(rect2) ? new RDRectN(
Math.Max(rect1.Left, rect2.Left),
Math.Max(rect1.Top, rect2.Top),
Math.Min(rect1.Right, rect2.Right),
Math.Min(rect1.Bottom, rect2.Bottom)) : default;
///
/// Truncates the specified rectangle.
///
/// The rectangle to truncate.
/// The truncated rectangle.
public static RDRectN Truncate(RDRectN rect) => new(rect.Left, rect.Top, rect.Right, rect.Bottom);
///
/// Offsets the rectangle by the specified amount.
///
/// The amount to offset by along the x-axis.
/// The amount to offset by along the y-axis.
public void Offset(float x, float y)
{
Left += x;
Top += y;
Right += x;
Bottom += y;
}
///
/// Offsets the rectangle by the specified point.
///
/// The point to offset by.
public void Offset(RDPointN p) => Offset(p.X, p.Y);
///
/// Inflates the rectangle by the specified size.
///
/// The size to inflate by.
public void Inflate(RDSizeN size)
{
Left -= size.Width;
Top += size.Height;
Right += size.Width;
Bottom -= size.Height;
}
///
/// Inflates the rectangle by the specified width and height.
///
/// The width to inflate by.
/// The height to inflate by.
public void Inflate(float width, float height)
{
Left -= width;
Top += height;
Right += width;
Bottom -= height;
}
///
/// Returns the union of this rectangle with the specified rectangle.
///
/// The rectangle to union with.
/// The union of the two rectangles.
public readonly RDRectN Union(RDRectN rect) => Union(this, rect);
///
/// Determines whether this rectangle intersects with the specified rectangle, including the edges.
///
/// The rectangle to check for intersection.
/// true if the rectangles intersect; otherwise, false.
public readonly bool IntersectsWithInclusive(RDRectN rect) => Left <= rect.Right && Right >= rect.Left && Top <= rect.Bottom && Bottom >= rect.Top;
///
public static bool operator ==(RDRectN rect1, RDRectN rect2) => rect1.Equals(rect2);
///
public static bool operator !=(RDRectN rect1, RDRectN rect2) => !rect1.Equals(rect2);
///
public override readonly bool Equals([NotNullWhen(true)] object? obj) => obj is RDRectN e && Equals(e);
///
public override readonly int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);
///
public override readonly string ToString() => $"{{Location=[{Left},{Bottom}],Size=[{Width},{Height}]}}";
///
public readonly bool Equals(RDRectN other) => Left == other.Left && Top == other.Top && Right == other.Right && Bottom == other.Bottom;
///
/// Converts an to an .
///
/// The to convert.
/// An that represents the same rectangle.
public static implicit operator RDRect(RDRectN rect) => new(rect.Left, rect.Top, rect.Right, rect.Bottom);
///
/// Converts an to an .
///
/// The to convert.
/// An that represents the same rectangle.
public static implicit operator RDRectE(RDRectN rect) => new(rect.Left, rect.Top, rect.Right, rect.Bottom);
private readonly string GetDebuggerDisplay() => ToString();
}
}