namespace RhythmBase.Components { /// /// In-game character. /// public enum RDCharacters { #pragma warning disable CS1591 Adog, Allison, Athlete, AthletePhysio, Barista, Beat, #if DEBUG BlankCPU, #endif Bodybuilder, Boy, BoyRaya, BoyTangzhuang, Buro, #if DEBUG Canary, #endif Clef, Cockatiel, ColeGuitar, ColeSynth, Controller, #if DEBUG Custom, #endif DancingCouple, Edega, Farmer, FarmerAlternate, Girl, GirlCNY, HoodieBoy, HoodieBoyAlternate, HoodieBoyBlue, Ian, IanBubble, Janitor, Kanye, Lucia, LuckyBag, LuckyBaseball, LuckyIce, #if DEBUG LuckyJersey, #endif Lune, Marija, Miner, MrsStevendog, MrsStevenson, MrStevendog, MrStevenson, NicoleCigs, NicoleCoffee, NicoleMints, None, Oriole, #if DEBUG Otto, #endif Owl, Paige, Parrot, Player, Politician, Purritician, Quaver, Rin, Rodney, Saturday, Samurai, SamuraiBaseball, SamuraiBlue, SamuraiBoss, SamuraiBossAlt, SamuraiGirl, SamuraiGreen, SamuraiPirate, SamuraiYellow, SmokinBarista, Tentacle, Treble, Weeknd, #if DEBUG Wren #endif } }