namespace RhythmBase.Components.Conditions
{
///
/// Represents a condition based on the player mode.
///
public class PlayerModeCondition : BaseConditional
{
///
/// Initializes a new instance of the class.
///
public PlayerModeCondition()
{
Type = ConditionType.PlayerMode;
}
///
/// Gets or sets a value indicating whether two-player mode is enabled.
///
///
/// true if two-player mode is enabled; otherwise, false.
///
public bool TwoPlayerMode { get; set; }
///
/// Gets the type of the condition.
///
///
/// The type of the condition.
///
public override ConditionType Type { get; }
}
}