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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents a stutter event in a room.
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/// </summary>
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public class Stutter : BaseEvent, IRoomEvent
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{
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private float sourceBeat = 1;
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/// <summary>
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/// Initializes a new instance of the <see cref="Stutter"/> class.
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/// </summary>
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public Stutter()
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{
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Rooms = new RDRoom(false, new byte[1]);
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Type = EventType.Stutter;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the room associated with the stutter event.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the source beat of the stutter event.
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/// </summary>
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public float SourceBeat
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{
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get => sourceBeat;
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set => sourceBeat = (value > 1 && value <= Beat.CPB + 1) ? value : throw new Exceptions.RhythmBaseException("SourceBeat must in CPB.");
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}
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/// <summary>
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/// Gets or sets the length of the stutter event.
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/// </summary>
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public float Length { get; set; }
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/// <summary>
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/// Gets or sets the action of the stutter event.
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/// </summary>
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public Actions Action { get; set; }
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/// <summary>
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/// Gets or sets the number of loops for the stutter event.
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/// </summary>
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public int Loops { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Defines the possible actions for the stutter event.
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/// </summary>
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public enum Actions
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{
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/// <summary>
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/// Add action.
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/// </summary>
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Add,
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/// <summary>
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/// Cancel action.
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/// </summary>
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Cancel
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}
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}
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}
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