Archived
forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using Newtonsoft.Json;
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using RhythmBase.Components;
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using RhythmBase.Components.Easing;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event to set a VFX preset.
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/// </summary>
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public class SetVFXPreset : BaseEvent, IEaseEvent, IRoomEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SetVFXPreset"/> class.
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/// </summary>
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public SetVFXPreset()
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{
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Rooms = new RDRoom(true, new byte[1]);
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Color = new PaletteColor(false);
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Type = EventType.SetVFXPreset;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the rooms associated with the event.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the VFX preset.
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/// </summary>
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public Presets Preset { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the VFX is enabled.
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/// </summary>
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public bool Enable { get; set; }
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/// <summary>
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/// Gets or sets the threshold value for the VFX.
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/// </summary>
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[EaseProperty]
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public float Threshold { get; set; }
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/// <summary>
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/// Gets or sets the intensity of the VFX.
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/// </summary>
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[EaseProperty]
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public float Intensity { get; set; }
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/// <summary>
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/// Gets or sets the color of the VFX.
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/// </summary>
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[EaseProperty]
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Include)]
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public PaletteColor Color { get; set; }
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/// <summary>
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/// Gets or sets the X coordinate for the VFX.
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/// </summary>
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[EaseProperty]
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public float FloatX { get; set; }
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/// <summary>
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/// Gets or sets the Y coordinate for the VFX.
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/// </summary>
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[EaseProperty]
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public float FloatY { get; set; }
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/// <summary>
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/// Gets or sets the easing type for the VFX.
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/// </summary>
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public EaseType Ease { get; set; }
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/// <summary>
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/// Gets or sets the duration of the VFX.
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/// </summary>
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public float Duration { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => $"{base.ToString()} {Preset}";
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/// <summary>
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/// Enum representing various VFX presets.
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/// </summary>
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public enum Presets
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{
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#pragma warning disable CS1591
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SilhouettesOnHBeat,
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Vignette,
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VignetteFlicker,
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ColourfulShockwaves,
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BassDropOnHit,
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ShakeOnHeartBeat,
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ShakeOnHit,
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WavyRows,
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LightStripVert,
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VHS,
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CutsceneMode,
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HueShift,
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Brightness,
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Contrast,
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Saturation,
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Noise,
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GlitchObstruction,
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Rain,
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Matrix,
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Confetti,
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FallingPetals,
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FallingPetalsInstant,
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FallingPetalsSnow,
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Snow,
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Bloom,
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OrangeBloom,
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BlueBloom,
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HallOfMirrors,
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TileN,
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Sepia,
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CustomScreenScroll,
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JPEG,
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NumbersAbovePulses,
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Mosaic,
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ScreenWaves,
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Funk,
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Grain,
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Blizzard,
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Drawing,
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Aberration,
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Blur,
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RadialBlur,
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Dots,
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DisableAll,
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Diamonds,
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Tutorial,
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Balloons,
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BlackAndWhite,
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Blackout,
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ScreenScrollX,
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ScreenScroll,
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ScreenScrollXSansVHS,
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ScreenScrollSansVHS,
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RowGlowWhite,
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RowAllWhite,
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RowOutline,
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RowShadow,
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RowSilhouetteGlow,
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RowPlain,
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Tile2,
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Tile3,
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Tile4
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#pragma warning restore CS1591
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}
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}
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}
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