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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using Newtonsoft.Json;
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using RhythmBase.Components;
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using RhythmBase.Components.Easing;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event that sets the speed in the rhythm base.
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/// </summary>
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public class SetSpeed : BaseEvent, IEaseEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SetSpeed"/> class.
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/// </summary>
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public SetSpeed()
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{
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Type = EventType.SetSpeed;
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Rooms = RDRoom.Default();
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the type of easing for the event.
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/// </summary>
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public EaseType Ease { get; set; }
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/// <summary>
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/// Gets or sets the speed for the event.
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/// </summary>
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[EaseProperty]
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public float Speed { get; set; }
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/// <summary>
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/// Gets or sets the duration of the event.
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/// </summary>
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public float Duration { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets or sets the rooms associated with the event.
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/// </summary>
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[JsonIgnore]
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" Speed:{0}", Speed);
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}
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}
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