Archived
forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using Newtonsoft.Json;
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using RhythmBase.Components;
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using RhythmBase.Converters;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event to set the game sound.
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/// </summary>
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public partial class SetGameSound : BaseEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="SetGameSound"/> class.
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/// </summary>
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public SetGameSound()
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{
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Audio = new RDAudio();
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Type = EventType.SetGameSound;
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Tab = Tabs.Sounds;
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}
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/// <summary>
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/// Gets or sets the audio associated with the event.
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/// </summary>
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[JsonIgnore]
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private RDAudio Audio { get; set; }
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/// <summary>
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/// Gets or sets the type of the sound.
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/// </summary>
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public SoundTypes SoundType { get; set; }
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/// <summary>
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/// Gets or sets the filename of the audio.
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/// </summary>
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public string Filename
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{
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get => Audio.Filename;
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set => Audio.Filename = value;
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}
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/// <summary>
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/// Gets or sets the volume of the audio.
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/// </summary>
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public int Volume
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{
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get => Audio.Volume;
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set => Audio.Volume = value;
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}
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/// <summary>
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/// Gets or sets the pitch of the audio.
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/// </summary>
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public int Pitch
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{
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get => Audio.Pitch;
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set => Audio.Pitch = value;
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}
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/// <summary>
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/// Gets or sets the pan of the audio.
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/// </summary>
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public int Pan
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{
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get => Audio.Pan;
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set => Audio.Pan = value;
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}
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/// <summary>
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/// Gets or sets the offset time of the audio.
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/// </summary>
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[JsonConverter(typeof(MilliSecondConverter))]
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public TimeSpan Offset
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{
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get => Audio.Offset;
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set => Audio.Offset = value;
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}
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/// <summary>
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/// Gets or sets the list of sound subtypes.
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/// </summary>
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public List<SoundSubType> SoundSubtypes { get; set; } = [];
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" {0}", SoundType);
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}
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}
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