Archived
forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
using Newtonsoft.Json;
|
||||
using RhythmBase.Components;
|
||||
namespace RhythmBase.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an event to play a sound.
|
||||
/// </summary>
|
||||
public class PlaySound : BaseEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="PlaySound"/> class.
|
||||
/// </summary>
|
||||
public PlaySound()
|
||||
{
|
||||
Type = EventType.PlaySound;
|
||||
Tab = Tabs.Sounds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the sound is custom.
|
||||
/// </summary>
|
||||
public bool IsCustom { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the type of the custom sound.
|
||||
/// </summary>
|
||||
public CustomSoundTypes CustomSoundType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the audio sound.
|
||||
/// </summary>
|
||||
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)]
|
||||
public RDAudio? Sound { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type of the event.
|
||||
/// </summary>
|
||||
public override EventType Type { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the tab associated with the event.
|
||||
/// </summary>
|
||||
public override Tabs Tab { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string that represents the current object.
|
||||
/// </summary>
|
||||
/// <returns>A string that represents the current object.</returns>
|
||||
public override string ToString() => base.ToString() + $" {(IsCustom ? Sound?.ToString() : CustomSoundType.ToString())}";
|
||||
|
||||
/// <summary>
|
||||
/// Defines the types of custom sounds.
|
||||
/// </summary>
|
||||
public enum CustomSoundTypes
|
||||
{
|
||||
/// <summary>
|
||||
/// Cue sound type.
|
||||
/// </summary>
|
||||
CueSound,
|
||||
|
||||
/// <summary>
|
||||
/// Music sound type.
|
||||
/// </summary>
|
||||
MusicSound,
|
||||
|
||||
/// <summary>
|
||||
/// Beat sound type.
|
||||
/// </summary>
|
||||
BeatSound,
|
||||
|
||||
/// <summary>
|
||||
/// Hit sound type.
|
||||
/// </summary>
|
||||
HitSound,
|
||||
|
||||
/// <summary>
|
||||
/// Other sound type.
|
||||
/// </summary>
|
||||
OtherSound
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user