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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using Newtonsoft.Json;
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using RhythmBase.Components;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event to play a song with specific beats per minute and other properties.
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/// </summary>
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public class PlaySong : BaseBeatsPerMinute, IBarBeginningEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="PlaySong"/> class.
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/// </summary>
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public PlaySong()
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{
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Type = EventType.PlaySong;
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Tab = Tabs.Sounds;
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}
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/// <summary>
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/// Gets or sets the beats per minute (BPM) for the song.
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/// </summary>
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[JsonProperty("bpm")]
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public override float BeatsPerMinute
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{
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get => base.BeatsPerMinute;
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set => base.BeatsPerMinute = value;
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}
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/// <summary>
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/// Gets or sets the offset time for the song.
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/// </summary>
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[JsonIgnore]
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public TimeSpan Offset
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{
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get => Song.Offset;
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set => Song.Offset = value;
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}
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/// <summary>
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/// Gets or sets a value indicating whether the song should loop.
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/// </summary>
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public bool Loop { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" BPM:{0}, Song:{1}", BeatsPerMinute, Song.Filename);
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/// <summary>
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/// Gets or sets the song to be played.
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/// </summary>
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public RDAudio Song = new();
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}
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}
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