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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using RhythmBase.Components;
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using RhythmBase.Components.Easing;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event to paint hands with specified properties.
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/// </summary>
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public class PaintHands : BaseEvent, IEaseEvent, IRoomEvent
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="PaintHands"/> class.
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/// </summary>
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public PaintHands()
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{
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TintColor = new PaletteColor(true);
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BorderColor = new PaletteColor(true);
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Rooms = new RDRoom(true, new byte[1]);
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Type = EventType.PaintHands;
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Tab = Tabs.Actions;
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}
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/// <summary>
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/// Gets or sets the tint color of the hands.
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/// </summary>
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[EaseProperty]
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public PaletteColor TintColor { get; set; }
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/// <summary>
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/// Gets or sets the easing type for the event.
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/// </summary>
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public EaseType Ease { get; set; }
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/// <summary>
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/// Gets or sets the border style of the hands.
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/// </summary>
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public Borders Border { get; set; }
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/// <summary>
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/// Gets or sets the border color of the hands.
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/// </summary>
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[EaseProperty]
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public PaletteColor BorderColor { get; set; }
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/// <summary>
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/// Gets or sets the opacity of the hands.
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/// </summary>
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[EaseProperty]
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public int Opacity { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the hands should be tinted.
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/// </summary>
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public bool Tint { get; set; }
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/// <summary>
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/// Gets or sets the duration of the event.
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/// </summary>
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public float Duration { get; set; }
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/// <summary>
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/// Gets or sets the rooms associated with the event.
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/// </summary>
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public RDRoom Rooms { get; set; }
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/// <summary>
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/// Gets or sets the player hands associated with the event.
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/// </summary>
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public PlayerHands Hands { get; set; }
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab category of the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Specifies the border styles available for the hands.
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/// </summary>
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public enum Borders
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{
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/// <summary>
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/// No border.
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/// </summary>
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None,
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/// <summary>
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/// Outline border.
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/// </summary>
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Outline,
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/// <summary>
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/// Glow border.
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/// </summary>
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Glow
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}
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}
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}
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