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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using Newtonsoft.Json;
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using RhythmBase.Components;
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using RhythmBase.Converters;
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namespace RhythmBase.Events
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{
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/// <summary>
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/// Represents an event that narrates row information.
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/// </summary>
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public class NarrateRowInfo : BaseRowAction
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="NarrateRowInfo"/> class.
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/// </summary>
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public NarrateRowInfo()
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{
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Type = EventType.NarrateRowInfo;
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Tab = Tabs.Actions;
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CustomPattern = new Patterns[6];
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}
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/// <summary>
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/// Gets the type of the event.
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/// </summary>
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public override EventType Type { get; }
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/// <summary>
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/// Gets the tab associated with the event.
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/// </summary>
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public override Tabs Tab { get; }
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/// <summary>
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/// Gets or sets the type of narration information.
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/// </summary>
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public NarrateInfoType InfoType { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the narration is sound only.
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/// </summary>
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public bool SoundOnly { get; set; }
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/// <summary>
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/// Gets or sets the beats to skip during narration.
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/// </summary>
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[JsonProperty("narrateSkipBeats")]
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public NarrateSkipBeats NarrateSkipBeat { get; set; } = NarrateSkipBeats.On;
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/// <summary>
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/// Gets or sets the custom pattern for the narration.
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/// </summary>
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[JsonConverter(typeof(PatternConverter))]
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public Patterns[] CustomPattern { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether to skip unstable beats.
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/// </summary>
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public bool SkipsUnstable { get; set; }
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/// <summary>
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/// Returns a string that represents the current object.
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/// </summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString() => base.ToString() + string.Format(" {0}:{1}", InfoType, NarrateSkipBeat);
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/// <summary>
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/// Specifies the type of narration information.
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/// </summary>
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public enum NarrateInfoType
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{
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/// <summary>
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/// Indicates a connection event.
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/// </summary>
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Connect,
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/// <summary>
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/// Indicates an update event.
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/// </summary>
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Update,
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/// <summary>
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/// Indicates a disconnection event.
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/// </summary>
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Disconnect,
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/// <summary>
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/// Indicates an online event.
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/// </summary>
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Online,
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/// <summary>
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/// Indicates an offline event.
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/// </summary>
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Offline
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}
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/// <summary>
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/// Specifies the beats to skip during narration.
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/// </summary>
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public enum NarrateSkipBeats
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{
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/// <summary>
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/// Skip beats is on.
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/// </summary>
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On,
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/// <summary>
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/// Custom skip beats.
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/// </summary>
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Custom,
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/// <summary>
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/// Skip beats is off.
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/// </summary>
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Off,
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}
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}
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}
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