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forked from RDTKEditor/RDTKEditor
添加对 Core 的直接引用
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using RhythmBase.Adofai.Utils;
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using RhythmBase.Exceptions;
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using System.Diagnostics.CodeAnalysis;
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namespace RhythmBase.Adofai.Components
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{
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/// <summary>
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/// Represents a beat in the ADLevel.
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/// </summary>
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public struct ADBeat : IComparable<ADBeat>, IEquatable<ADBeat>
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{
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internal readonly ADLevel? baseLevel => _calculator?.Collection;
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/// <summary>
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/// Gets or sets the beat only value.
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/// </summary>
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public readonly float BeatOnly
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{
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get => _beat + 1f;
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set
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{
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}
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}
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/// <summary>
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/// Gets or sets the time span.
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/// </summary>
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public readonly TimeSpan TimeSpan
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{
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get => _timeSpan;
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set
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{
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ADBeat"/> struct with a specified beat.
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/// </summary>
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/// <param name="beat">The beat value.</param>
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public ADBeat(float beat)
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{
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this = default;
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_beat = beat;
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_isBeatLoaded = true;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ADBeat"/> struct with a specified time span.
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/// </summary>
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/// <param name="timeSpan">The time span value.</param>
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public ADBeat(TimeSpan timeSpan)
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{
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this = default;
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_timeSpan = timeSpan;
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_isTimeSpanLoaded = true;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ADBeat"/> struct with a specified calculator and beat.
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/// </summary>
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/// <param name="calculator">The beat calculator.</param>
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/// <param name="beat">The beat value.</param>
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public ADBeat(ADBeatCalculator calculator, float beat)
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{
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this = default;
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_calculator = calculator;
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_beat = beat;
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_isBeatLoaded = true;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ADBeat"/> struct with a specified calculator and time span.
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/// </summary>
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/// <param name="calculator">The beat calculator.</param>
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/// <param name="timeSpan">The time span value.</param>
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/// <exception cref="OverflowException">Thrown when the time span is less than zero.</exception>
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public ADBeat(ADBeatCalculator calculator, TimeSpan timeSpan)
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{
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this = default;
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if (timeSpan < TimeSpan.Zero)
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{
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throw new OverflowException(string.Format("The time must not be less than zero, but {0} is given", timeSpan));
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}
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_calculator = calculator;
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_timeSpan = timeSpan;
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_isTimeSpanLoaded = true;
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}
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/// <summary>
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/// Construct a beat of the 1st beat from the calculator
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/// </summary>
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/// <param name="calculator">Specified calculator.</param>
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/// <returns>The first beat tied to the level.</returns>
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public static ADBeat Default(ADBeatCalculator calculator)
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{
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ADBeat Default = new(calculator, 1f);
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return Default;
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}
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/// <summary>
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/// Determine if two beats come from the same level
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/// </summary>
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/// <param name="a">A beat.</param>
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/// <param name="b">Another beat.</param>
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/// <param name="throw">If true, an exception will be thrown when two beats do not come from the same level.</param>
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/// <returns></returns>
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public static bool FromSameLevel(ADBeat a, ADBeat b, bool @throw = false)
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{
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bool flag = a.baseLevel.Equals(b.baseLevel);
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bool FromSameLevel;
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if (flag)
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{
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FromSameLevel = true;
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}
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else
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{
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if (@throw)
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{
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throw new RhythmBaseException("Beats must come from the same ADLevel.");
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}
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FromSameLevel = false;
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}
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return FromSameLevel;
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}
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/// <summary>
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/// Determine if two beats are from the same level.
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/// <br />
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/// If any of them does not come from any level, it will also return true.
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/// </summary>
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/// <param name="a">A beat.</param>
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/// <param name="b">Another beat.</param>
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/// <param name="throw">If true, an exception will be thrown when two beats do not come from the same level.</param>
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/// <returns></returns>
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public static bool FromSameLevelOrNull(ADBeat a, ADBeat b, bool @throw = false) => a.baseLevel == null || b.baseLevel == null || FromSameLevel(a, b, @throw);
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public readonly bool FromSameLevel(ADBeat b, bool @throw = false) => FromSameLevel(this, b, @throw);
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/// <summary>
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/// Determine if two beats are from the same level.
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/// <br />
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/// If any of them does not come from any level, it will also return true.
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/// </summary>
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/// <param name="b">Another beat.</param>
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/// <param name="throw">If true, an exception will be thrown when two beats do not come from the same level.</param>
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/// <returns></returns>
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public readonly bool FromSameLevelOrNull(ADBeat b, bool @throw = false) => baseLevel == null || b.baseLevel == null || FromSameLevel(b, @throw);
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/// <summary>
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/// Returns a new instance of unbinding the level.
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/// </summary>
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/// <returns>A new instance of unbinding the level.</returns>
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public readonly ADBeat WithoutBinding()
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{
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ADBeat result = this;
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result._calculator = null;
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return result;
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}
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private readonly void IfNullThrowException()
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{
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if (IsEmpty)
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{
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throw new InvalidRDBeatException();
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}
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}
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/// <summary>
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/// Refresh the cache.
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/// </summary>
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public void ResetCache()
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{
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float i = BeatOnly;
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_isTimeSpanLoaded = false;
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}
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internal void ResetBPM()
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{
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_isBeatLoaded = true;
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_isTimeSpanLoaded = false;
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_isBpmLoaded = false;
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}
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internal void ResetCPB() => _isBeatLoaded = true;
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/// <summary>
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/// Gets a value indicating whether this instance is empty.
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/// </summary>
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/// <value>
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/// <c>true</c> if this instance is empty; otherwise, <c>false</c>.
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/// </value>
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public readonly bool IsEmpty
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{
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get
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{
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return _calculator == null || (!_isBeatLoaded && !_isTimeSpanLoaded);
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}
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}
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/// <inheritdoc/>
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public static ADBeat operator +(ADBeat a, float b)
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{
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ADBeat result = new(a._calculator, a.BeatOnly + b);
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return result;
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}
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/// <inheritdoc/>
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public static ADBeat operator +(ADBeat a, TimeSpan b)
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{
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ADBeat result = new(a._calculator, a.TimeSpan + b);
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return result;
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}
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/// <inheritdoc/>
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public static ADBeat operator -(ADBeat a, float b)
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{
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ADBeat result = new(a._calculator, a.BeatOnly - b);
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return result;
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}
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/// <inheritdoc/>
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public static ADBeat operator -(ADBeat a, TimeSpan b)
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{
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ADBeat result = new(a._calculator, a.TimeSpan - b);
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return result;
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}
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/// <inheritdoc/>
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public static bool operator >(ADBeat a, ADBeat b) => FromSameLevel(a, b, true) && a.BeatOnly > b.BeatOnly;
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/// <inheritdoc/>
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public static bool operator <(ADBeat a, ADBeat b) => FromSameLevel(a, b, true) && a.BeatOnly < b.BeatOnly;
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/// <inheritdoc/>
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public static bool operator >=(ADBeat a, ADBeat b) => FromSameLevel(a, b, true) && a.BeatOnly >= b.BeatOnly;
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/// <inheritdoc/>
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public static bool operator <=(ADBeat a, ADBeat b) => FromSameLevel(a, b, true) && a.BeatOnly <= b.BeatOnly;
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/// <inheritdoc/>
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public static bool operator ==(ADBeat a, ADBeat b) => (FromSameLevel(a, b, true) && a._beat == b._beat) || (a._isTimeSpanLoaded && b._isTimeSpanLoaded && a._timeSpan == b._timeSpan) || a.BeatOnly == b.BeatOnly;
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/// <inheritdoc/>
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public static bool operator !=(ADBeat a, ADBeat b) => !(a == b);
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/// <inheritdoc/>
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public readonly int CompareTo(ADBeat other) => checked((int)Math.Round((double)unchecked(_beat - other._beat)));
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/// <inheritdoc/>
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public override readonly string ToString() => string.Format("[{0}]", BeatOnly);
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/// <inheritdoc/>
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public override readonly bool Equals([NotNull] object obj) => obj.GetType() == typeof(ADBeat) && Equals((obj != null) ? ((ADBeat)obj) : default);
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/// <inheritdoc/>
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public readonly bool Equals(ADBeat other) => this == other;
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/// <inheritdoc/>
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public override readonly int GetHashCode() => HashCode.Combine(BeatOnly, baseLevel);
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internal ADBeatCalculator? _calculator;
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private bool _isBeatLoaded;
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private bool _isTimeSpanLoaded;
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private bool _isBpmLoaded;
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private float _beat;
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private TimeSpan _timeSpan;
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private float _bpm;
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}
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}
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